Well, the CS season ended rather un-satisfyingly. We lost our last match on de_cpl_fire because we hadn't practiced, and we played a good 1/3 of the match with 4 players due to........ emotional strife between players. Not that it mattered. We had 4 forfeit wins, 3 too many to make playoffs, and someone didn't schedule makeups. So yea, season over, and we had the skills to make CAL-im.
On a brighter note, I upgraded my fans and re-wired my case, and things seem alot more stable, though Oblivion with mods still hates me. Will try NWN2 soon.
Mostly spending my time working on my WC3 map.
Showing posts with label WC3. Show all posts
Showing posts with label WC3. Show all posts
Wednesday, March 28, 2007
Tuesday, March 13, 2007
Forfeit forfeit and more forfeit
And yes, its another week of forfeit. Thankfully we also did our de_nuke makeup match. I played near my worst ever on CT side, but PerfeXion and 3k more than made up for it. 17-13 us.
Monday forfeit was a pain... I really like de_contra. It is a hard map for both sides, with lots of mindgaming and a ton of hard shots, but it is fun. Too bad the other team just couldn't make it for unknown reasons. This means we should have 3 makeups left, but we forgot to schedule de_strike (all the better since we blow at it).
On the CKD front, I haven't had alot of time RECENTLY to work on it, but it is plodding along. I hope to have heroes implimented tonight, and soon a variable 3rd section (scaling by players and random pathing) Then its onto better squads and spells again. Also, something is wrong with how it handles tons of zerglings (8players or late game 4 players) and they can suddenly become non-aggressive. I THINK this is an engine limitation, but I will be looking into it more.
Remember, tjhsst.edu/~dkohlbre for the map and updates.
Monday forfeit was a pain... I really like de_contra. It is a hard map for both sides, with lots of mindgaming and a ton of hard shots, but it is fun. Too bad the other team just couldn't make it for unknown reasons. This means we should have 3 makeups left, but we forgot to schedule de_strike (all the better since we blow at it).
On the CKD front, I haven't had alot of time RECENTLY to work on it, but it is plodding along. I hope to have heroes implimented tonight, and soon a variable 3rd section (scaling by players and random pathing) Then its onto better squads and spells again. Also, something is wrong with how it handles tons of zerglings (8players or late game 4 players) and they can suddenly become non-aggressive. I THINK this is an engine limitation, but I will be looking into it more.
Remember, tjhsst.edu/~dkohlbre for the map and updates.
Tuesday, March 6, 2007
Week 6 and moar!
AAAAnnnd another forfeit.... bastards never even contacted us for the match.
We are scheduling make up matches for the ones we have missed, hopefully that will help our RPI.
In totally CS-related news, I have started working rather hard on a WC3 map. It started as a direct port of a Starcraft map (in korean, so we called it crazy korean defense) but has become much, much more.
Our first testing session was tonight, and we ironed out (I think) almost all the bugs. All that remains is actual content addition. Those of you that have WC3, please check it out and post me bugs/suggestions.
Newest version should regularly be at http://tjhsst.edu/~dkohlbre/Wc3/index.html
Seriously, people actually like this, and I intend for it to go somewhere.
We are scheduling make up matches for the ones we have missed, hopefully that will help our RPI.
In totally CS-related news, I have started working rather hard on a WC3 map. It started as a direct port of a Starcraft map (in korean, so we called it crazy korean defense) but has become much, much more.
Our first testing session was tonight, and we ironed out (I think) almost all the bugs. All that remains is actual content addition. Those of you that have WC3, please check it out and post me bugs/suggestions.
Newest version should regularly be at http://tjhsst.edu/~dkohlbre/Wc3/index.html
Seriously, people actually like this, and I intend for it to go somewhere.
Sunday, December 10, 2006
Sunday, December 10th
Finally, my friend and I continued our NWN2 game. She wanted to be main char, and so had to go level up a new character to the exact point we were at, save, and import my character as secondary. (kinda strange you can't just change main char when exporting/importing is so easy) It was great, except that whatever the last patch did, it seriously screwed up something. Both of us were getting around 10-15FPS, when we HAD been getting 50ish. It was almost playable, but we gave up in the end. Note: it has a very nice crafting system, I really like how you have to find books that explain the recipes, but you then can just write them down...
As usual, I played WC3 TDs with friends, nothing really special this time.
As usual, I played WC3 TDs with friends, nothing really special this time.
Saturday, December 9, 2006
Friday, December 8th
Well, this week (and weekend) are going to end up being very game light, which is too bad.
I played WC3 TDs with people tonight, Maffa TD is interesting, it is hard, but as you figure out build sequences, levels become very easy. Then you loose on the next one, modify the build a little, win easily, and loose on the next one. Most TDs have some level that always makes you loose, or some build that always wins... Maffa changes that a little.
Also, more GS2, as usual.
I played WC3 TDs with people tonight, Maffa TD is interesting, it is hard, but as you figure out build sequences, levels become very easy. Then you loose on the next one, modify the build a little, win easily, and loose on the next one. Most TDs have some level that always makes you loose, or some build that always wins... Maffa changes that a little.
Also, more GS2, as usual.
Friday, December 1, 2006
Friday, December 1st
As usual, played some GS2- nothing to report on that
WC3 is a wonderful game. This is really just because of the engine. The sheer number of maps people make is staggering, and the variety moreso. Someday, I will write a detailed analysis of the capabilities of the WC3 editor, but for now, lets just leave it at the fact that I played a TBS game in a RTS engine...
WC3 is a wonderful game. This is really just because of the engine. The sheer number of maps people make is staggering, and the variety moreso. Someday, I will write a detailed analysis of the capabilities of the WC3 editor, but for now, lets just leave it at the fact that I played a TBS game in a RTS engine...
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